Level 96
rating: +31+x

SURVIVAL DIFFICULTY:

Class 2

  • Safe
  • Unsecure
  • Significantly Varying Entity Count

Level 96 is the 97th Level of the Backrooms.

Description

iwhofefew.jpg

An image of a standard ventilation shaft in Level 96.

poggggggggg.jpg

An image of the worn down sections of the vents, including vents clipping.

Level 96 is a non-euclidian, seemingly infinite maze of ventilation systems that can potentially lead to any of the first 7 levels (if they have any type of A/C system)1. The quality of the ventilation systems vary, from being corroded and extremely structurally unsound, to brand new ventilation shafts with no issues whatsoever. The vents themselves have different layers, which are always fixed on a flat plane, although they can slope up or down to reach the other levels of the vent system.
Many vents go in directions impossible or extremely hazardous to follow, such as vents going straight down or up for hundreds of feet, or the shafts turning back around, causing many areas to get blocked off by the vents overlapping2. If you see any of these areas, avoid them, as they can be extremely harmful.
If there is a rapid increase or decrease in the ambient temperature of one section of vent compared to another, avoid that area, as the shafts can get to temperatures of around 113 degrees Fahrenheit3 or down to -24 degrees Fahrenheit4 in some areas.
Condensation is uncommon on this level, as the air is generally quite dry, but it may occasionally occur when the ventilation systems get to just above the freezing temperature of water. This water is not safe to drink, but boiling it can give it the normal beneficial properties of almond water, and as a means of curing Entity 29.

Ventilation changes by level:

Echoey buzzing and thinner, rectangular vents5 indicate an entrance to Level 0.

Larger circular vents6, soft wind, and cooler temperatures, as well as minimal buzzing indicate an entrance to Level 1.

Smaller circular vents7 and an increase of temperature indicate an entrance to Level 2.

Large circular vents8 with wires, small pipes strewn about their corners, an increase of temperature, and wider vents indicate an entrance to Level 3.

Level 4 currently cannot be accessed, due to the ductwork being too small for a human to access. Attempting to enter a vent while in Level 4 leads to The Insulation, instead of Level 96.

Level 5 currently cannot be accessed.

Wider yet thinner vents9, as well as the complete absence of light, indicate an entrance to Level 6.

Level 7 is currently not accessible, due to the vents freezing and flooding with frigid water. More research is being conducted to conclude how to prevent the vents from overflowing.

Level 8 cannot be accessed, as no vents have been found to lead to it.


General Information:

  • The average time to get to levels 0-7:
  • There is currently no known way to no-clip through standard vents to reach the other levels, although you can do so through rare segments of wallpaper and/or concrete plastered onto the ventilation shafts going to their respective levels10.
  • Entities are generally more common in the more deteriorated sections of the level.
  • The temperature of the level is, on average, 62 degrees Fahrenheit11.
  • A soft, cool breeze can be felt in Level 96 that grows stronger the further one is from any ventilation exit or entrance.
  • The interior designs of the vents gradually change to the previously mentioned specifications when close to an exit.
  • The heights and widths of the ventilation systems are, generally, anywhere from 3’ x 3’ at the largest, down to 2.5” x 1.5”.
  • The vents are normally made of materials such as steel, aluminum, PVC, and, rarely, flexible ducting12.

Entities

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An uncommon mix of new and old vent tiles right before an exit to Level 2. Entity 29 is present in this image.

  • Entity 29, colloquially known as "Rust," is a unique type of rust found very commonly in the damaged, rusty parts of the vents, and can infect any wound created by a sharp protrusion in the vent. Ensure that you bring additional almond water, as it can slow an infection from rust when almond water is poured over the injury.
  • Clumps are mostly found in the smaller and more cramped parts of the level, and are most prominent in the worn sections of the vents.

Bases, Outposts, and Communities

Level 96 is generally considered a difficult level to set up a base and/or community in, due to the small size of the vent shafts, which sets it apart from many other levels. However, this has not stopped some people from attempting to form small groups or communities.

The "Ventilation Venturers"

  • The "Ventilation Venturers" are a small group of 3, comprised of friends in their early to late teens.
  • They often 'hang out' around the vents and like to go exploring for "any new information about this place".
  • The group is usually open for trade, and will especially trade almond water for any type of chocolate or energy bars.

Entrances And Exits

Entrances

  • Enter an open vent in any level. Doing so has a high chance to transport one to Level 96, and into a vent that comfortably fits your proportions.

Exits

  • You can exit Level 96 by removing the vent cover to any level you can see through the gaps.
  • You can also no-clip through a vent with wallpaper or concrete plastered onto it.
  • To ensure your safety, do noclip into bright, colorful wallpaper for a fun surprise! =)

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