Level 469
rating: +14+x

SURVIVAL DIFFICULTY:

Class 0

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bluebonnets.jpg

A photo of the bluebonnet fields, with scattered Indian paintbrush flowers.

Description

Level 469 is a bluebonnet field bisected by a single road. The weather is consistently sunny and warm, but ambient and apparent temperature can range due to changes in wind and cloud cover. The shoulder on either side of the road is lined with gravel, with some areas showing depressions consistent with motor vehicle tire marks. The level appears to loop in on itself, as following the road or walking through the fields will eventually lead back to the point of origin. A fence lines both sides of the road, usually consisting of short wooden beams with wire or wooden crossbeams between. The fence is broken or missing in some areas, and can easily be knocked down to enter the bluebonnet fields. The road shows significant signs of wear and repair, and potholes are a known trip hazard. Trees are sparse, and no man-made structures original to the level exist.

While the flowers and grass in the bluebonnet fields have been noted to wilt and regrow over time, the bluebonnet are usually in bloom. Some patches are sparsely mixed with other wildflowers commonly found in northern Texas, and various species of bluebonnets are found among the fields. The bluebonnets grow in large patches across the fields, and pose no danger to wanderers. The fields are generally unremarkable relative to one another, and may appear to shift over time. While picking the flowers is safe, removing them from the level causes them to wilt at a rapid pace. Those who wish to leave with flowers should preserve them through encasing, pressing, or drying while in Level 469, then exit the level. This rapid degradation only affects flowers taken from the level, and does not affect other items such as picked grass or items found in the abandoned vehicles. The reason for this is unknown.

Vehicles are occasionally parked on the shoulder and very rarely on the road itself. These are primarily sedans and SUVs, containing items such as (but not limited to) packaged snacks, bottled water and drinks, road maps, backpacks, notebooks, writing utensils, portable music players, handheld gaming consoles, music CDs, coolers with defrosted ice packs, clothing, and souvenir trinkets. Most vehicles are locked, but can easily be broken into. The engines are non-functional and have empty gas tanks; attempts at fixing have been unsuccessful. Vehicles can disappear and new ones can appear while unobserved, creating a consistent source of new, albeit limited, supplies. Other than these vehicles and very rare wanderer-created structures, the level lacks signs of human or animal life.

The landscape is difficult to navigate initially due to a lack of landmarks. However, wanderers often learn to do so through memorizing combinations of notable details such as "permanent" vehicles1, changes in the road's direction, hills and valleys in the landscape, and wanderer-constructed shelters. Vehicles occupied by a wanderer for a significant time2 seem to become permanent vehicles. Damage caused by wanderers to the road, fences, and bluebonnet fields have been noted to "fix themselves" over time. Combined with the perpetual daytime, this can cause difficulty in accurate time perception. While this is not dangerous, it can be disorienting and may lead to chronic time blindness while inhabiting Level 469.

Despite the relative safety and stability of Level 469, some wanderers are unable to remain for long periods of time. Those who leave often cite disorientation or anxiety due to the heavily static, unchanging nature of the level. This difference in "tolerance" to the level is likely not an effect of the Backrooms, but rather natural differences between individuals.

No entities can be found within this level. The only inhabitants are humans.

Bases, Outposts and Communities

No consistent communities exist in this level. Most residents have claimed cars or set up outdoor shelters as personal homes. Some live a more transient life, carrying their belongings with them as they roam the level. New wanderers are welcome, although the level's inhabitants are relatively solitary. For those who plan to reside in the level, it is advised to meet with the current residents of the level.

Notable Landmark: The Tourist Trap

The Tourist Trap is a humorously-named rest stop constructed from a rare eighteen-wheeler cargo truck. It is unmanned and unmonitored, and wanderers are encouraged to use the space temporarily before moving on to another level or finding permanent housing in Level 469. Long-term "squatting" at the Tourist Trap is discouraged, as residents feel that this goes against its intended use as a temporary public facility. It is easily identified, being one of the very few large vehicles to exist in the level and with its name spray-painted onto the road-facing side of the cargo box. Other than use as a rest stop, it is primarily a vector of trade and information.

Notable Wanderer: Angie

Angie claims to be the first wanderer to discover this level. This has been corroborated by multiple other residents, who state that she was already present by the time they arrived. While this does not seem to have granted Angie any particular status as a community leader, her knowledge of the level has led to the creation of rough maps for free use. Angie vehemently dislikes living in the level and is known as a "chronic complainer" by other residents. Despite this, she is a seemingly permanent resident and denies any desire to leave. She often suggests that wanderers not spend too much time in the level. According to her, people can inevitably become "stuck" in the level. For those willing to lend an ear to her frustrations, Angie will offer small gifts such as snacks or trinkets in thanks.

Her home is a green SUV and can be easily identified by two car seats placed behind the trunk on the gravel, with curtains hung inside the vehicle.

Entrances And Exits

The most common method used to enter this level is walking through grass or on a road while looking down. Exiting requires the same method, traversing the bluebonnet fields or the road.

Entering from and exiting to these levels has been noted:


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