Level -2
rating: 0+x

[NOTE: Can we get the new SD Class images in here? These old ones are hurting my eyes.]


The Pool.

Level 289 is an the 290th Level of the Backrooms. This Level consists of three different sub-areas which are documented here.


Level 289 is a generally dangerous place which houses several undocumented, hostile Entities. The Level possesses an inexplicable effect that draws Wanderers into it, luring them into it via a strange and unexplainable desire to enter it. This effect occurs only when Wanderers are close to an entrance near Level 289. Wanderers are advised to ignore this feeling at all costs.

The Pool:

The first area of Level 289 is known as The Pool. This area is a large, unfinished basement which is flooded with Almond Water. Wooden scaffolding can be found throughout the level, along with pipes, vents, and bright orange lightbulbs, all of which can be found on an unfinished ceiling. Uncovered wires can be found hanging out of numerous parts in the Level, so Wanderers are advised to exert caution when travelling through Level 289 to prevent unwanted electrocution.

Whilst Almond Water is usually safe for consumption, the water in Level 289 is unsafe to drink due to the high concentration of iron, dirt, and harmful bacteria that it contains which cause the water to appear murky and cloudy. Large garage-like doors can also be spotted throughout certain halls of The Pool, but it is uncommon. An oddity has been documented where wanderers will suddenly teleport to a different hall of the Pool upon exiting — nothing else that is noteworthy has been discovered as of yet, though. Other than flooded boxes of loose supplies, nothing of value has been found in the rooms yet either. The halls of what has been observed of Level 289 always form right angles and have never been seen to make rounded turns. They are also very narrow, which may cause distress to explorers with claustrophobia.

The depth of Level 289's pool can vary from shallow to extremely deep due to irregularities in the floor, so Wanderers are heavily advised to exercise caution when travelling in corridors where the depth is uncertain. The light in Level 289 acts as a safe place, as the darker portions of the area Wanderers will experience a lot of fear and paranoia. This has occurred even when the Wanderer was extremely calm beforehand. The Pool itself has been given an unknown class for the time being due to a number of anomalies which have occurred in the Level, though their frequency is still being researched. One of the events is when all of the Level’s lights suddenly go out, making the Level pitch black. Wanderers who have experienced said events have consistently reported a spontaneous feeling of dread and paranoia while the lights are out. Another anomaly has occurred where the water of The Pool seems to temporarily gain a mind of its own and start to move. During this event, the water has been noted to directly attempt to communicate with the Wanderer through little spouts of water, raising the theory of sentience. Research is still ongoing to confirm this possibility.

When moving on to the next area, the halls will slowly conjoin with the other area as the flooded pathways slowly transform into the Blue Halls. Once in, returning to The Pool directly is impossible.


[NOTE: Please make a page for Screamers! I hate seeing Entities in Level Entries without their own page.]

Screamers are a species of tall, humanoid beings that have no facial features besides nostrils and a large mouth, which it uses to scream at Wanderers and incapacitate them. These screams seem to only be heard by the victims chosen. It is reported that the screams have an effect of rapidly rewinding a Wanderers previous movements to where they once were minutes or even hours ago. It is unknown whether or not this Entity has benevolent intentions.

The Hall of Dull Flames:


The Hall of Dull Flames.

[NOTE: Please update this section of Level 289 with a better description for the surrounding area. It is a large Victorian era mansion with long smooth halls completely covered in blue light.]

The Hall of Dull Flames are a large expanse of halls with stained baby blue concrete walls, and white carpet which is equally as stained. However, the entire area is covered in a dark blue glow from the lanterns on the wall, containing candles with a blue flame. The color of the halls seems to change its blue hue at random intervals to create different shades of blue. The halls themselves curve and turn in a circular manner. Fluorescent lights are present but not activated.

Reports of various strange sounds have been heard within The Hall of Dull Flames. The most infamous of these is the distorted piano that can be heard playing in the distance. The piano plays a vast array of music: anything from Mozart to Tip-Toe Through the Tulips. Skin-Stealers and Screamers are fairly common within these halls, but it seems that they are the only Entities that have been seen to appear in The Hall of Dull Flames. It is quite possible more could be found.

The lights of the halls have a chance to turn red. It is unknown what occurs when this happens. However, it suggested that Wanderers cease all movement if caught in the red lights, as the Entities seem to freeze once spotted by the red lights. Please be cautious within The Hall of Dull Flames when it turns red, The M.E.G. is attempting to further research these events in order to be fully prepared for them when they occur.

It seems that only entrances to Level -3 can be found within this area. Luckily, entrances to Level -3 are fairly common in this area, and it is suggested that Wanderers enter them immediately.

[NOTE: This is the most random shit I've ever heard in this place. And that says something when The Backrooms is completely random. What's so important to make these flame halls connected to the pool? The Screamers? Whatever it is, I think these blue halls should be its own Level.]

The Third Area:

This is the third area of Level 289. It consists of a large expanse of void. There is a floor, however, so it is able to be traversed. This abyss seems to be as bright as daylight, despite the surroundings being a pitch black void.

This area is currently under exploration. It is advised not to enter this area.

Bases, Communities, and Outposts:

No groups currently exist within Level 289 due to its unpredictable properties.

Entrances And Exits:

  • To enter, No-Clipping in any Level has a miniscule chance of taking you to Level 289.
  • Entering one of the doors in Level 287 has a chance of sending you to Level 289.
  • [UPDATE: Clipping through a yellow wall in Level 13 will lead to Level 289.]
  • [UPDATE: Damaged doors in Level 19 can lead to this Level.]


Entry errors successfully repaired. Would you like to access entries for Level 289?


Searching for Offline Backups…

7 Backup Files Found.
File 1 » Date of Edit: 03/24/2015
File 2 » Date of Edit: 03/31/2015
File 3 » Date of Edit: 05/18/2015
File 4 » Date of Edit: 07/03/2015
File 5 » Date of Edit: 12/27/2016
File 6 » Date of Edit: 01/17/2017
File 7 » Date of Edit: -£÷¥π÷ππ^÷¢|}≠{=/~
Would you like to access all files?

Accessing file data…

File data corrupted/lost (-6-7-)
File 1 was successfully retrieved
File 2 was successfully retrieved
File 3 was successfully retrieved
File 4 was successfully retrieved
File 5 was successfully retrieved

> ÷¢|}≠{=/~`]≠{!%
> =/~`]≠{!&}÷ππ¥

M.E.G. - Bettering Humanity

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License