Level -2
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[SD Class changed from "3" to "Unknown" due to the second area discovered.]

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An image of Level -2.

Level -2 is an Enigmatic Level of the Backrooms and the 3rd level in the special group of enigmatics known as Negative Levels. This Level consists of two different sub-areas which are documented here.

Description:

Level -2 is a generally dangerous place which houses several undocumented, hostile Entities. The Level possesses an inexplicable effect that draws Wanderers into it, luring them into it via a strange and unexplainable desire to enter it. This effect occurs only when Wanderers are close to an entrance near Level -2. Wanderers are advised to ignore this feeling at all costs.

[It is important for all M.E.G. operatives are advised to frequently check back on the Level -2 page, as amendments are frequently being made to the page the moment new information is discovered. All updated paragraphs will be in blue. Best to be safe than sorry.]


The Pool:

The first area of Level -2 is known as The Pool. This area is a large, unfinished basement which is flooded with Almond Water. Wooden scaffolding can be found throughout the level, along with pipes, vents, and bright orange lightbulbs, all of which can be found on an unfinished ceiling. Uncovered wires can be found hanging out of numerous parts in the Level, so Wanderers are advised to exert caution when travelling through Level -2 to prevent unwanted electrocution.

Whilst Almond Water is usually safe for consumption, the water in Level -2 is unsafe to drink due to the high concentration of iron, dirt, and harmful bacteria that it contains which cause the water to appear murky and cloudy. Large garage-like doors can also be spotted throughout certain halls of The Pool, but it is uncommon. An oddity has been documented where wanderers will suddenly teleport to a different hall of the Pool upon exiting — nothing else that is noteworthy has been discovered as of yet, though. Other than flooded boxes of loose supplies, nothing of value has been found in the rooms yet either. The halls of what has been observed of Level -2 always form right angles and have never been seen to make rounded turns. They are also very narrow, which may cause distress to explorers with claustrophobia.

The depth of Level -2's pool can vary from shallow to extremely deep due to irregularities in the floor, so Wanderers are heavily advised to exercise caution when travelling in corridors where the depth is uncertain. The light in Level -2 acts as a safe place, as the darker portions of the area Wanderers will experience a lot of fear and paranoia. This has occurred even when the Wanderer was extremely calm beforehand. The Pool itself has been given an unknown class for the time being due to a number of anomalies which have occurred in the Level, though their frequency is still being researched. One of the events is when all of the Level’s lights suddenly go out, making the Level pitch black. Wanderers who have experienced said events have consistently reported a spontaneous feeling of dread and paranoia while the lights are out. Another anomaly has occurred where the water of The Pool seems to temporarily gain a mind of its own and start to move. During this event, the water has been noted to directly attempt to communicate with the Wanderer through little spouts of water, raising the theory of sentience. Research is still ongoing to confirm this possibility.

When moving on to the next area, the halls will slowly conjoin with the other area as the flooded pathways slowly transform into the Blue Halls. Once in, returning to The Pool directly is impossible.

Currently, an unnamed Entity resides in Level -2 which is believed to have various reality warping abilities. The brother of Misfits Captain Megan Olivers, known as Andy Olivers, was affected by the Entity and relayed the event as "Traveling back in time before I entered Level -2, but I was the only one affected." Andy Olivers is currently residing within Base Alpha on Level 0. The quantity of these entities and whether or not they have benevolent intentions is unknown at this time.


The Blue Halls (WIP Name):

[Someone give this thing its new name, "The Hall of Dull Flames". Don't wanna piss off the Database Managers.]

The Blue Halls are a large expanse of halls with stained baby blue concrete walls and white carpet which is equally as stained. However, the entire area is covered in a dark blue glow from the lanterns on the wall, containing candles with a blue flame. The color of the halls seems to change its blue hue at random intervals to create different shades of blue. The halls themselves curve and turn in a circular manner. Fluorescent lights are present but not activated.

At the time, very little information is known about The Blue Halls. M.E.G. Regiment Compass Point, "The Misfits", is currently stuck inside The Blue Halls. The M.E.G. is actively researching The Blue Halls in order to document it as much as possible and hopefully fix the situation at hand.

Rumors of an entrance to Level -3 have been spread around and there has been evidence of its existence.

[UPDATE: The Misfits have successfully entered Level -3 and escaped -2. Great job everyone! Let's help them find a way back to base.]


Bases, Communities, and Outposts:

No groups currently exist within Level -2 due to its unpredictable properties.

Entrances And Exits:

Entrances:
  • To enter, No-Clipping in any Level has a miniscule chance of taking you to Level -2.
  • Entering one of the doors in Level -1 has a chance of sending you to Level -2.
Exits:
















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7 Backup Files Found.
File 1 » Date of Edit: 03/24/2015
File 2 » Date of Edit: 03/31/2015
File 3 » Date of Edit: 05/18/2015
File 4 » Date of Edit: 07/03/2015
File 5 » Date of Edit: 12/27/2016
File 6 » Date of Edit: 01/17/2017
File 7 » Date of Edit: -£÷¥π÷ππ^÷¢|}≠{=/~
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