Entity 126
rating: +34+x

To Kimiko:

I've heard the news. Congratulations on joining the Masked Maidens! I'm sure that you have a lot of questions, and the others as well as myself will make sure to answer them all in due time. Even for a powerful kitsune such as yourself, I don't doubt that the symptoms of the masks must be very frightening for you to process. Attached below is a file that I highly suggest you read over. You asked us what our purpose is — this should tell you all you need to know about why we do what we do. I'm sure you are eager to remove your mask and find a cure to the afflictions that it brings you, so know this: The more information we gain by infiltrating the M.E.G.'s bases, the closer we get to finding a cure and enacting justice once and for all.

May your truth be unmasked,
Kokona Sagobe, Leader of Masked Maidens Sub-sector Kitsune


Written August 2nd, 2021


Error 386: Scarecrows.png not found. The file may have been recently moved or deleted.

Entity Number: 126

Habitat(s): Level 10


Entity 126, also known as "The Scarecrows", are a group of mysterious entities that reside in various random locations around Level 10. Not much is known about them thus far, but experiments are currently underway to uncover more information. Appearance-wise, they seem to be nearly identical in constitution to common scarecrows in baseline reality, with the exception of the presence of variations of Object 24 attached to their faces. Based on testing, instances of Entity 126 seem to be able to contain any known variation of Object 24. No instances have been seen outside of Level 10, and only one instance can be seen at any time in any given area. Due to this, the amount of instances of Entity 126 that inhabit Level 10 is uncountable, since its anomalous properties make it undeterminable if any newly-sighted scarecrows are simply already known ones appearing in different places.

[[NOTE: Missing info — composition of materials, variations in appearance, number and size. Several volunteers have been assigned to collect this information, but have been unsuccessful.]]


At first glance, Entity 126 appears stationary. There are no signs of sentience or organic qualities when looking at them. However, taking eyes off of the entities for an undeterminable amount of time will cause them to seemingly teleport to a random location. Any period of time in which they are not in your sight will come with the possibility of movement — even blinking. There are no tracks or prints in the ground after they move, and Entity 126 has been reported to be able to disappear and reappear in places far enough away in a small enough amount of time that it can be said they have the ability to move faster than the speed of light. Keeping Entity 126 in your vision appears to prevent it from moving, as it will always remain stationary until you take your eyes off of it.

After moving, Entity 126 instances will always be facing the nearest wanderer directly, regardless of their previous orientation or if the wanderer changes their position. This ensures that when a wanderer looks at an instance of Entity 126, they will always be looking directly into their eyes. There is no visible face behind the masks of the scarecrows, and as such wanderers have described their eyes as ""dark pits that suck you in like a black hole". Looking into their eyes for any period of time will cause wanderers to have an irresistible urge to immediately travel to the scarecrow, remove the instance of Object 24 from its visage, and don it themselves.


Entity 126 exhibits the ability to also change locations in digital depictions of itself, such as photography, video, 3D recreations, and even sonar technology. Mediums in which a representation of their face is visible will also cause wanderers to become obsessed with finding them donning their masks if such a representation is viewed. This persists across all levels, regardless of distance or circumstance. If wanderers do not know how to get to Level 10 from whatever level they are currently in, they will devote all their resources into finding the quickest way possible. Wanderers under the effect are prone to irrational and illogical decisions, such as quitting their job at the M.E.G. without warning in order to reach Level 10 and wear the mask. Wanderers under this effect will also not eat, sleep, or drink, and are prone to dying of bodily deprivation if they cannot reach the scarecrow in time.

This effect is unavoidable no matter what method wanderers use to view the scarecrows. Cameras, glasses, sunglasses, water glasses, telescopes, binoculars, and any semi-transparent materials do not prevent wanderers from being affected. Wanderers who are blind do not fall victim to Entity's anomalous properties through vision, but will still feel the irresistible urge to wear the masks if they happen to touch a scarecrow. The same is true for Facelings.

There is no known way to destroy an instance of Entity 126. Fire, spears, knives, and all other conceivable and available tools and weaponry have proven to leave no distinguishable marks. Sightings of Entity 126 have been recorded for the past hundreds of years throughout several ancient journals, and recently-sighted instances seem to posses the exact same appearances and qualities as they did in the past. It is therefore unknown if there is any possible way that Entity 126 can ever be destroyed other than the following example: Taking an instance of Object 24 from an instance of Entity 126 will cause it to crumble and fall apart into a substance so fine that it cannot be detected nor contained.

Wanderers who have been affected by Object 24 have shown no signs of being affected by Entity 126. It can assumed that Entity 126 only affects those who have never been previously exposed to Object 24. Once an instance of Object 24 taken from Entity 126 is worn, wanderers will experience all the standard symptoms of Object 24 instances found elsewhere, such as expressing an intense and irrational desire to kill or maim any nearby humans. Because of this, as of August 2nd, 2021, experimentation and attempting to obtain any further information has been deemed too risky and costly to human life and has been prohibited for the foreseeable future, express order of Overseer A.


[[NOTE: No further information available. The M.E.G. has determined Entity 126 too dangerous to proceed to research.]]


This draft is now given a red flag. It is never to be published on the official M.E.G. Database, nor is it to be altered in any way, shape, or form from this moment onwards. We have decided that releasing this information would only bring more harm upon the community, as knowledge of this entity would cause far more casualties and victims of Object 24 than if it remained unknown. The reason for this is both because images of the entity are incredibly dangerous and because we are still unsure whether or not knowledge about this entity may also cause its anomalous effects. We may still continue to lose innocent wanderers who encounter them on their own, but it is a much lesser evil than risking losing even more lives due to experimentation and investigation.

Our hearts grieve for the brave volunteers that we have lost in our pursuit of knowledge and safety. Their willingness to give and devote their lives to maintaining and preserving a safe environment for the entire wanderer community of the Backrooms is truly commendable. Though there is no public celebration for their great achievements, their sacrifices are just as valuable. While this article will never be published, what we will not forget is what these brave souls gave to us. Thank you, and stay safe.

Included below are the archived test logs of the failed experiments and the previous draft. Due to the sensitivity and danger of the information, do not open these files unless given express permission.



Previous Draft and Testing Logs

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License